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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes SE Delivery Cannons more functional without arbitrary and inconsistent restrictions. Allows all plate, ammo, magazine, shell, & circuit entities.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the...
Mods introducing new content into the game.
Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives Satellite View / Remote View from Space Exploration; full credit to SE developer(s)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Stacked items for Exotic Industries (Alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current
Small changes concerning balance, gameplay, or graphics.
Introduces barrels that are single use so that you don't have to deal with empty ones.
Mods introducing new content into the game.
Have you ever wanted to play Desert Bus except in factorio? Well too bad, I made it anyway.
Mods introducing new content into the game.
Crafting efficiency for Science Pack Galore (Forked) and Infused Science (Fixed)
Mods introducing new content into the game.
Adds ability of Klonan's Companion Drones to use Krastorio2's fuel, biofuel, and advanced fuel
Small changes concerning balance, gameplay, or graphics.
新增红警2的矿石精炼器,在矿物上放置矿石精炼器来对其进行超链接,被链接的矿物能够直接被同步至对应的【矿物平台】,以便随处摆放矿机。同时也可以作为所有矿石处理配方的强力插件。 Add Ore Purifier from Red Alert 2, place the purifier on ores to hyperlink them, and the linked ores can be directly synchronized to the corresponding Ore Platform for easy placement of mining drills. Also can be a great module for ore process. Please use this mod under 简体中文/EN locale, thank you.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.