Recently updated mods

Better Millitary Bots


Quality of life improvents reguarding the millitary robots

10 months ago
0.17 - 1.1
2119

Landmine Gridlock


Locks landmines to the building grid.

10 months ago
0.16 - 1.1
4835

Smooth Fluids

by Shingen

Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.

10 months ago
0.18 - 1.1
1655

Easy Lubricant Production

by LsHallo

Adds an oil cracking recipe that only outputs heavy oil.

10 months ago
1.0 - 1.1
1612

Manifolds


Adds pipe manifolds, which aid in flow distribution to/from pumps.

10 months ago
0.15 - 1.1
3016

Creative World Plus

by mulark

Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).

10 months ago
0.16 - 1.1
6807

Burner Fuel Bonus

by DaveMcW

Burner inserters and machines run faster if their fuel has an acceleration bonus.

10 months ago
0.17 - 1.1
3361

Katamari

by DaveMcW

Adds a katamari ball vehicle.

10 months ago
1.0 - 1.1
264

DivOresity

by Mylon

Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".

10 months ago
0.16 - 1.1
3971

Dirt Path

by Mylon

Heavily trafficked areas will change over time.

10 months ago
0.14 - 1.1
26795

Everbuild

by Mylon

Robots take time to construct

10 months ago
0.18 - 1.1
842

Evercraft

by Mylon

Recipes take proportionally longer to craft

10 months ago
0.18 - 1.1
284

Dynamic Construction Queue

by Till223

Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).

10 months ago
0.18 - 1.1
980

Milestone Saves


The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.

10 months ago
0.18 - 1.1
560

Advanced Nuclear fix


update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. Changes so its easier to use and works better.

10 months ago
0.17 - 1.1
1322

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

10 months ago
0.17 - 1.1
1419

Color-Coded Planners


Improves the vanilla selection tool colors to better match their icons and functionality.

10 months ago
0.18 - 1.1
3081

Stop Chasing Belt Items


This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)

10 months ago
1.0 - 1.1
575

Grappling Gun


Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.

10 months ago
0.17 - 1.1
170376

Things Go Boom


Things go boom!!!

10 months ago
1.0 - 1.1
293