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Adds the Space Age infinite productivity technologies into Space Exploration, and add some extra techs fo SE.
Small changes concerning balance, gameplay, or graphics.
Changes the stack size of Processing unit (blue circuit) to 200 to match other vanilla circuit stacks.
Small changes concerning balance, gameplay, or graphics.
Foodtorio is an overhaul mod introducing complex recipe chains for Spaghetti and Sushi. Now with over 100 ingredients! Working hunger and nutrition system! Click a food in your inventory to eat! This is a work in progress. Recipes, resources, and entire production chains will very likely face changes as updates are released. It should be expected.
Large total conversion mods.
Mods introducing new content into the game.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Large total conversion mods.
Tweaks scrap recycling to always output full stacks. Works with mods that alter or add new scrap recipes.
Small changes concerning balance, gameplay, or graphics.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Cook wood from algae somehow native to Aquilo's frozen wasteland
Mods introducing new content into the game.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Plug ins with higher cost and energy consumption are exchanged for faster speed, reducing the number of factories and alleviating server burden
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a scrollable gui with all recipes and machines that can craft them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.