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Adds missing recycling recipes for Space Exploration when using Quality. Note: Requires modifying SE to allow the quality mod to be used at the same time or using the Quality-SE fork mod.
Small changes concerning balance, gameplay, or graphics.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Mods introducing new content into the game.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Adds the electromagnetic plant into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Forked version of Akipfer's Workbench mod with some tweaks and fixes, find the original here: https://mods.factorio.com/mod/Workbench See the full list of changes in the changelog!
Mods introducing new content into the game.
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Mods introducing new content into the game.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids. Now with new graphics and ported to 2.0
Mods introducing new content into the game.