Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This forces all of the researches that are normally required for adjustable inserters to be fully researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes quick replace upgrade target groups for inserters, ammo and electric turrets, offshore pumps, boilers, lamps, heat pipes and generators, to avoid mod compatibility issues.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to paste assembler/furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases width of inventory, recipe categories width, and recipes width. Accommodates the scrollbar in modded warehouses without overlapping items visually. Thanks to z498279401 for the original mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For the really lazy bastards. Start with: AM3, small-pole, offshort-pump, boiler, steam-engine. Handcrafting disabled by /permissions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Whey a player dies a corpse marker notice is added to their force's mini map indicating the place of death. Because who remembers where exactly their dead body lies?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.