Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A hovering car to quickly traverse rough terrain. Support for 0.18+
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module.
Mods introducing new content into the game.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Greatly expands the extent of mine warfare! Adds various land mines. Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Also adds different ways for mine scattering and sweeping. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds an always red rail signal that only players can cross Now you can build human-drivable traffic circles ;)
Mods introducing new content into the game.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds various artillery shells. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español, Русский)
Mods introducing new content into the game.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Mods introducing new content into the game.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
Mods introducing new content into the game.
Mods introducing new content into the game.