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Fixes FCT's Auto-Barreling Machine when Talandar's Barreling Machines or Pelagos planet mods are enabled.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Useful radar circuit options. Read individual space platform status and unfulfilled requests to better control your rocket silos. Send signals across surfaces via named channels, with optional interplanetary transmission. Very low performance cost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Make the display panel display signal values in real time, useful for debugging or monitoring circuits Show ALL the signals at once! Good performance even at hundreds of displays thanks to multiple optimizations Supports fixed point display via /1000f2 in text box
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every* single machine or building is now a science pack When you research a machine or building you also unlock the corresponding science pack that's made from it, and required by all subsequent techs *: Buildings from dead-end technologies do not get an associated science pack
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Range and Rate of Fire option to the Long Range Turret Redux by LastNightdragon Original by Yehn. Original 2.0 Port Redux from LastNightdragon, Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets. Now with a balance option and turret range settings, more to be added
Mods introducing new content into the game.
Mods introducing new content into the game.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
include inner planet science packs into mining productivity research
Small changes concerning balance, gameplay, or graphics.
Adds shortcut bar buttons for all circuit network buildings — constant, arithmetic, decider, selector, speaker, display panel, and power switch. Click to place instantly with no research or materials required.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
🇺🇸 An improved car for those tired of hauling copper plates in the trunk of a Zaporozhets. 🇺🇦 Покращений автомобіль для тих, хто втомився возити мідні пластини в багажнику «Запорожця». Speed / Швидкість: Normal 108 → Legendary 140 km/h. Inventory / Інвентар: Normal 80 → Legendary 150 slots. Range / Дальність: 60. Damage / Урон: +7% … +55% (quality/якість). Health / Здоров'я: +200.
Mods introducing new content into the game.
Adds three recycler tiers (Recycler 1–3) that can be researched and built on Nauvis, long before reaching Fulgora. Each tier upgrades into the next, culminating in the full Recycler 4 (Vanilla Recycler) — now unlockable without a trip to Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.