Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Alternative Factorio, slightly changed rules, primarly to be more scientifically correct. Mass storage building, substations have a large supply area, new chemical ammonium nitrate, more use for wood, charcoal recipe, sulphur is gained from oil and coal instead of gas. Additionally makes building up and planning in the earlier stages easier. Don't use on existing savefiles, mixing with other technology tree changing mods will probably make the game unplayable.
Small changes concerning balance, gameplay, or graphics.
Adds a version of Space Exploration's electric boiler that uses tertiary power priority, for use in steam batteries.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes the AAI iron electric pole from the game to encourage the use of the other poles instead.
Small changes concerning balance, gameplay, or graphics.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Adds neptunium, plutonium, thorium and radium processing. (Maintained by Scrapper_101)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
This mod add Underground power lines for a cleaner factory.
Mods introducing new content into the game.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Adds the ability to build a thermal solar complex an early game solution for clean energy; automatically adjusts the heat exchangers temperature to produce steam in the same temperatures as with Bob's Power. Forked from CW-thermal-solar-power v0.2.16 by CyberWizard2261 and merged in CWTSP_balance v1.0.1 by Caxx (Public Domain).
Mods introducing new content into the game.