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Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Megastructure playground with optional overclocking, recipe amplifiers, and compatibility bridges for speed mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Discover new places of the universe, enables all planetaris series mods, travel to 3 new planets, collect new resources, produce new materials and make your interplanetary factory bigger!
Collections of mods with tweaks to make them work together.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Completely Redesigned !!!Adds Exchange Depots with transport contracts between settlements: offer/request items, overhead icons, contract panel on chest open, and rewards for completing deliveries.
Mods introducing new content into the game.
Buffs efficiency modules to make them more worth it. lv 1 : -40% power, -10% pollution. lv 2 : -50% power, -20% pollution. lv 3 : -70% power, -40% pollution.
Mods introducing new content into the game.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Mods introducing new content into the game.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Allows you to compare the recipes a machine can craft to before the configuration changed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.