Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Significant QoL mod. Main Feature: Setting requester/buffer chest requests via Copy-and-Pasting from buildings doesn't exceed the chests output inventory any more.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Productivity Smelting & Refineries - All raw materials buildings are more productive
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a greenhouse which produces wood in a most stupid and simple way possible
Mods introducing new content into the game.
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ Π±Π°Π»Π°Π½ΡΠ° ΠΈ Π²Π΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ΅ΡΠΈΠΈ SE+K2+BZ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΡΠ»ΡΡΡΠ°ΡΡΠΈΠΌΠΈ ΠΆΠΈΠ·Π½Ρ A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Mod que importa as mecanicas do Compressed Extra Utilities, inspirado (mas nΓ£o afiliado ao mod Minecraft Extra Utilities).
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Plutonium Energy's breeder fuel cell the only usable fuel for Realistic Reactors' breeder reactor and disables Plutonium Energy's mox reactor. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility News: new graphics by snouz
Mods introducing new content into the game.
Changes centrifuge lights to grayscale and applies a green tint. This is used for different colors for different custom recipes.
Small changes concerning balance, gameplay, or graphics.
The cloning vat is a structure in Command & Conquer: Red Alert 2. this mod is like that. An epitome of advanced replication technology. This apparatus allows for the duplication of most solid items and fluids. Feed it with the desired resource and, with the right amount of thermal energy, watch it produce a multiplied output. Be cautious: the higher the rarity of the resource, the more energy and time the process demands. Regular maintenance is required to keep the vat at optimal performance.
Mods introducing new content into the game.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.