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Allows Pyanodon's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Automatically sets requester chest requests based on the recipe of a nearby assembling machine. Just place the Auto Request Chest next to your machine and it will request the right ingredients!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Discover distant space locations via observation satellites. Technologies with unlock-space-location effects can be converted to satellite-based discovery.
Mods introducing new content into the game.
Tweak Mod for lignumis. Progreessive recipe for basic circuit is enforced, but you don't need circuits or wood to craft 1st tier of iron machines
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a chest balancer that evenly distributes items between adjacent chests. Supports daisy chaining.
Mods introducing new content into the game.
Adds a Trade Radar that lets forces trade items via offers. Uses a Send Port and Receive Port and consumes configurable energy per trade.
Mods introducing new content into the game.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Make the rocket requires 100 rocket parts instead of 50 and buff the crafting speed of the silo by 50% to compensate. Fully customizable in settings.
Small changes concerning balance, gameplay, or graphics.
This mod prevents Inserters to get stuck holding Items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compress and decompress objects to facilitate storage and transport. [[I accept suggestions]]
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod radically changes the game by making logistics more realistic. Stack sizes and the player's inventory are greatly reduced, forcing the player to rely on more sophisticated logistics to progress.
Small changes concerning balance, gameplay, or graphics.
Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
Reintroduces the original small pump. High quality model, remade from scratch in blender by Jonjon!
Mods introducing new content into the game.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Dropping cargo from space to planets now require Cargo Pods which can be assembled, repaired and reused. Also your rocket will need a cargo pod.
Mods introducing new content into the game.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
DEPRECATED, please use LOADER UTILS instead Makes all loaders stack their outputs, and allows you to specify how tall the stack is. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.