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This mod adds a sidegrade to the Biolab - meant to be used on Vulcanus. This mod can be used without Space Age. You make a new fuel type with Metallurgic Science packs, which can be used to power the new laboratory
Mods introducing new content into the game.
This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The lost technologies of the Fulgorians hide many secrets. Including how to get the most out of the available reserves located right under your feet. Discover advanced mining technologies and provide your factory with everything it needs. Factory Must Grow! This mod adds a new mining drill much better than vanilla ones
Mods introducing new content into the game.
Get random basic items every 100 steps you take! A fun mod that rewards exploration with random materials.
Mods introducing new content into the game.
Makes fusion require tritium from nuclear power. Compatible with Plutonium Power. Fusion Power cell has higher fuel value to compensate
Mods introducing new content into the game.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Translations for other mods.
Unlocks EPIC and LEGENDARY quality. Unlocks a special Spaceforce recycler with 8 module slots. Ultimate modules for boosting your factory's performance in space! They are EXPENSIVE!!! Get your legendary items early!!!
Small changes concerning balance, gameplay, or graphics.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The cloning vat handles cloning related duties. Best used as a base for other mods.
Mods introducing new content into the game.
Beat the game after disabling rare metal ore deposits in map generation settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod will reskin the base game assembling machines, the new skin has a status indicator light, animated destruction and masks for both icons and entity. There is a hidden setting that can be used to disable the reskin. For information on how to disable the reskin see the settings-updates.txt file in this mod folder. The setting is so other mod creators can use the graphics in this mod for custom machines.
Small changes concerning balance, gameplay, or graphics.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.