Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
This Factorio mod allows you to easily implement dialogues. It allows for the creation of custom dialogue trees, with triggers and conditions. Additionally, it provides dialogue logs for tracking progress, so you can keep track of your conversation history.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an ore Compressor which presseses loose ores into Compact Blocks making it easier to transport at the cost of energy usage and time. Useful if you want to process your Stuff at your main or Spacebase or just want to compress your ores before shipping somewhere
Mods introducing new content into the game.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell stack size, default is now 20.
Small changes concerning balance, gameplay, or graphics.
This mod add Underground power lines for a cleaner factory.
Mods introducing new content into the game.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Добавляет несколько улучшений для игры на сервере, включая ограничитель фактора эволюции, команды для телепортации и смены команды, а также глобальный чат по умолчанию.
Mods introducing new content into the game.
Allows players to customize the default wait conditions for temporary train stops they create
Mods introducing new content into the game.
A WIP mod that adds and changes a few things in a wacky way. This volume includes SCIENCE changes, as well as the Essence Distillery.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
QoL and advanced functionality for players using trains for transport, including improved destination selection dialog and automated train calling.
Mods introducing new content into the game.
Change how fast the Spidertron's body bounces up and down, or disable it entirely. Requires Factorio 1.1.69 or later.
Small changes concerning balance, gameplay, or graphics.
Adds an Advanced Centrifuge to the game to fit into SE (& K2) gameplay.
Mods introducing new content into the game.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
Adds a special buffer chest that teleports items to entities within a configurable distance, whenever there are open logistic requests (e.g. from requester chests, spidertrons, or player characters).
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.