Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Disables everything except for the Exoskeleton and Fusion Reactor MK2 in Daniel Solyom's Advanced Equipment mod.
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
A free shortcut bar entry to teleport the player to anywhere on the map
Mods introducing new content into the game.
Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
Mods introducing new content into the game.
This mod allows Bob's pure water to be converted to vanilla water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds recipes to eliminate the need for using pipes, if for some reason you don't want to use any pipes. Now everything is possible with barrels!
Mods introducing new content into the game.
The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship
Mods introducing new content into the game.
Adds more tiers of the default modules, in addition to adding a new lategame type of all-rounder module. They start getting expensive very rapidly. This is meant for the late-game.
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of titanium from the FactorioExtended-Plus mod. Also includes stacking of default barrel fluids.
Mods introducing new content into the game.
This mod will allow you to specify in mod settings what the big pole wire distance is.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more long inserters to the game, similar to the fast/filter/stack inserters.
Mods introducing new content into the game.
you can now craft the spaceship debris in a regular game! (including parts from the cancelled campaign map arrival)
Mods introducing new content into the game.
A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.