Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of non-game-changing, helper and decorative mods I like. Also some small changes to make them more compatible.
Collections of mods with tweaks to make them work together.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Rebalance Electric Train to better fit Krastorio 2's tech progression.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Huge modpack brings maximum brutal cruel warfare. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ever been tired of input or outputs of fluid being awfully badly placed ? Fear not, this mod is there to help you chose the inputs/outputs you exactly want, not just mirroring the recipe, you have access to any kind of combination ! (This mod should be compatible with every mods but could take long to load depending on how many mods you have (Should be less than a second tho))
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.