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This mod adds engine cores that can be made in a foundry and later assembled.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unlocks elevated rails earlier. Also allows unlocking cliff explosives earlier, and building ocean rail supports on Fulgora without having to go to Vulcanus.
Small changes concerning balance, gameplay, or graphics.
Upgrade to walls in space, hyper-resistant to asteroids. Unlocks with carbon-fiber.
Mods introducing new content into the game.
Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Shows analog speedometer HUDs when driving vehicles - original mod by Godmave
Mods introducing new content into the game.
Mods introducing new content into the game.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces numbered signal icons, to change text color from white to a light pastel tint, to help avoid confusion with constants
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.
Small changes concerning balance, gameplay, or graphics.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.
When long-chests are placed adjacent to each other, they automatically merge into a longer long-chest.
Mods introducing new content into the game.
Mods introducing new content into the game.