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Adds a tier of heat engine which is efficient based off mod from Adiking03 and HPP now with walls and a turret that uses heat to ammo and now a heat pistol as well
Mods introducing new content into the game.
Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.
Small changes concerning balance, gameplay, or graphics.
Better Energy Production introduces various buildings and items to the game. Explore new ways of creating sustainable energy and keeping your world as clean as possible. Start right at the beginning of your world with three options of creating pollution free and clean power. Later research more technologies to expand your possibilities of getting clean power through a variety of wind turbines, solar panels and more!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a configurable, lategame fusion fuel with extreme acceleration and speed. A fork of Phnod's original mod.
Mods introducing new content into the game.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Large total conversion mods.
Ever wish you lived before electricity? Now every machine guzzles coal, wood, or uranium. It’s loud, messy, and fueled by nostalgia. Keep your burners loaded, or your factory stops!
Small changes concerning balance, gameplay, or graphics.
Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.
Small changes concerning balance, gameplay, or graphics.
A rebalanced AngelBob-style experience with 36 science packs and various additional mechanics to expand progression. This mod is currently in beta, so expect possible softlocks and balancing issues. Feedback is highly appreciated to help refine and stabilize the experience.
Collections of mods with tweaks to make them work together.
adds 4 types of wind turbines with different technical requirements and power output
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. This mod is extremely unfinished, there is not much to do, lots of graphics are broken or missing, and we need help with it. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A search tool to find electric networks. Heavily influenced by FactorySearch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.