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Small changes concerning balance, gameplay, or graphics.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
Mods introducing new content into the game.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Attach three independent hidden storage tanks to the Cargo Ships tanker so it can carry three different fluids at once. Adds hover GUI with 3 counters.
Mods introducing new content into the game.
Control quality filters on inserters and splitters with circuits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
Adds a global storage network using linked chests. Set network IDs to share inventory between chests. Copy-paste from assemblers to auto-configure.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vehicles won't collide with chests (containers + logistic chests). Placement blocking is preserved.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
机器人指令平台自动拾取掉落物 Automatically makes roboports mark items on the ground for deconstruction, allowing construction robots to pick them up automatically. 可以加入QQ交流群458706926
Mods introducing new content into the game.
Mods introducing new content into the game.
Author: SpiralDev Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list. Updated to 2.0 by moonsteel (me) with the help of AI since me and my friends wanted it in our new SpaceEx run.
Small changes concerning balance, gameplay, or graphics.
Tired of inserters and chests stealing items when you place them? Press N before placing a building to switch to a version with the filters turned on. You can also switch to alternate starting modes of some other items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deadlock integration for boblogistics belt overhaul and automatic intermediary stacks generation based on subjective heuristics. Deletes all other existing stacks before recreating them from scratch. Generally it will try to create stacks for items that do not have uses other than crafting. Might add actual options if anyone cares about it. Should work with any random mod outside AB, if they don't decide to load after?
Small changes concerning balance, gameplay, or graphics.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Mods introducing new content into the game.