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Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).
Mods introducing new content into the game.
Mods introducing new content into the game.
A machine that spawn fish using bait and release fishing boat to gather fish.
Mods introducing new content into the game.
A small mod to make low density structure stack to ten. Rocket capacity is unaffected.
Small changes concerning balance, gameplay, or graphics.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Adds stack inserters and belt stacking for space exploration. Has support for Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Placing underground belts will consume transport belts equal to the length. Recipes are cheaper and max length is configurable. No need to stress about sub-optimal underground belt placement, nor carry short and long versions of each underground belt. Just build them as long or short as you feel like.
Small changes concerning balance, gameplay, or graphics.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Speeds up rocket silo animation by 8X (mod default, can be change in starup options). Should now support mod silos. Fork of Grandpa_Pit's mod. https://mods.factorio.com/mod/faster-rocket-silo-animation
Small changes concerning balance, gameplay, or graphics.
Make Acouya's Fusion Bots stronger than Buggi's Nuclear ones.
Small changes concerning balance, gameplay, or graphics.
Tries to integrate Advanced Belts with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Visualize drop and pickup positions of an inserter. Based on InserterVisualizerLite. Adds support for multiplayer (per-player setting).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
this mod adds anti-quality modules Primarily to counteract the quality gain from the Factory Levels mod resulting in blocked production chains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Changes the colors of roboport zones to have less contrast by default, or customise them to any other color.
Small changes concerning balance, gameplay, or graphics.