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Mod that changes way holmium is extracted on fulgora. Instead of getting it from scrap you mine holmium sludge using oil rigs
Small changes concerning balance, gameplay, or graphics.
Adds realistic petrochemical processing into Factorio. Process bitumen hydrocarbons into hundreds of products and drill deep for underground oil deposits.
Large total conversion mods.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Das offizielle Mod-Paket von Lauju mit 5Dim, AAI, UltraCargo Drones und Starcraft-Einheiten. Alles auf Deutsch!
Collections of mods with tweaks to make them work together.
Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.
Mods introducing new content into the game.
Adds a terrestrial version of the decontamination facility from Space Exploration to allow for better K2 filteration plant processor. Only adds Filtration Plant recipes, cannot perform space recipes.
Mods introducing new content into the game.
Adds 4 storage tanks, all of them designed to look similar to their vanilla counterpart. A Factorio 2.0 port of the mod "Zithorian's Extra Storage Tanks" by Zithorian.
Mods introducing new content into the game.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
Adds a new process and one new intermediate product to allow you to get sulfur out of sulfuric acid in a somewhat balanced and realistic way, and does nothing else. Calcium Chloride: Made at an assembler 2 or 3 in 2 seconds using 3 calcite. Sulfuric Reduction: at a chemical plant, 75 sulfuric acid, 3 carbon and 1 calcium chloride take 4 seconds to turn into 5 sulfur.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
This mod aim to adjust power of diffentent element of the game to be more realistic (Power producing, Ore, Oil, Fission , Fusion)
Mods introducing new content into the game.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
The thin crust and molten surface of Vulcanus prevents the placement of underground pipes on Vulcanus to add design difficulty to an otherwise simple planet
Small changes concerning balance, gameplay, or graphics.
Allows the acid-neutralisation ("acid neutralisation") recipe to be used on space platforms, or any planet, wherever you want! You know, that recipe which takes sulfuric acid and calcite to make steam that's hot enough to run turbines. Credit for mod idea goes to Triss05.
Small changes concerning balance, gameplay, or graphics.
Includes compatibility fixes for some mods. Small Balance Patch for IR3 in settings. All credit for the original patch goes to: martin8848
Small changes concerning balance, gameplay, or graphics.
Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.
Mods introducing new content into the game.
Finally, TRUE eco-friendly Factorio! Crashes on startup to save up to 500W of gaming power - unlike those EVIL AI mods using 1Wh per query. Your moral superiority is guaranteed!
Large total conversion mods.