Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
Mods introducing new content into the game.
Recreation of the canals mod allowing placeable water, but only adjacent to existing water and at significant expense. This is not intended to create a moat around your base, but to facilitate aesthetic placement of water pumps for factory builds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds chests and logistic chest buffers which can be placed on conveyor belts!
Mods introducing new content into the game.
This mod adds on/off switch button for sending a single circuit network signal. Mod settings allow to either toggle On/Off state by left-click and access inventory via hotkey, or to work like a regular constant combinator.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular diamond chokepoints
Mods introducing new content into the game.
Adds early game construction robots and reorganizes modular armor tech tree.
Mods introducing new content into the game.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.