Laser turrets for focusing on base building. Very powerful, long range and expensive.
Mods introducing new content into the game.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.
The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple and neat game speed switch button. There is an auto-acceleration function when traveling on a train. This may slightly worsen the impression of the game, but sometimes it saves a lot of time in real life.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Autobuild allows your character to automatically build nearby entity blueprint ghosts when standing still, and to deconstruct nearby entities. A more efficient alternative to mods like Bluebuild. And shortcut to instantly build all. The mod is outdated. Use start with drones or early bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.