Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.
Customizable Radar ranges through mod settings.
Adds buildable 82 and 41 tile wide Factorio logos.
Adds burner filter inserters with 1 filter from the start of the game.
Adds 3x3 tile electric furnaces available early.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Yellow and red underground belts get the same max length as the Express underground belt.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
Editing blueprints while preserving their name and settings.
Oil changes discussed in FFF 305. EXCEPT the reserved fluid boxes as there is a bug currently.