Provides logical OR operation in the technology tree for other mods. An OR-node automatically unlocks as soon as one of the predecessor technologies is researched. An OR-node can be used as prerequisite for other technologies, so they become available for research, as soon as one of the prerequisite technologies is researched.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Gather flint from rocks and research burner based technologies. Extends the very beginning of the game.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
Compatibility layer for the better planetary start mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Small changes concerning balance, gameplay, or graphics.
Pick your individual starting planet. This mod makes no changes on game prototypes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod prevents placement of decoration elements at terrain generation. Removing decorations will reduce the size of save-games. Other mods may place decoration elements manually. Decorations from existing games will not be removed, use the undecorator or UPS-up mod for this purpose.
Small changes concerning balance, gameplay, or graphics.
The planet you landed on is a planet without any trees. No trees are placed at terrain generation, but it's still possible that other mods place trees.
Gather flint from rocks to research burner bases technologies. Extends the very beginning of the game.