Mernom

Mods by Mernom

Deadlock beltbox crate-Space Exploration bridge

by Mernom

Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!

a month ago
0.17 - 1.1
32795

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

1 year, 5 months ago
0.17 - 1.1
25904

Space exploration - Personal fusion reactor delay fix (unofficial plugin)

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

3 months ago
0.18 - 1.1
25504

Deadlock beltbox-AAI Industry bridge

by Mernom

Provides stacking and\or crating recipes for some AAI industry items.

1 year, 5 months ago
0.17 - 1.1
15651

Space exploration - In space, nobody can smell you pollute [unofficial plugin]

by Mernom

Removes pollution for entities exclusive to space surfaces. Doesn't effect entities that can be built both in space and the ground.

11 months ago
1.1
1806

Power Priority

by Mernom

Allows changing the priorities of power generators, to build a hierarchy between them.

1 year, 2 months ago
1.1
1156

More upgrade tiers for Space Exploration

by Mernom

Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.

17 days ago
1.1
871

Status lights for everyone

by Mernom

Adds status lights for all entities that support them, as well as configure their coloring for different situations.

1 year, 5 months ago
1.1
355

Deadlock stacking - Icon update

by Mernom

Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.

2 years ago
0.18
277

Progressive tech multiplier

by Mernom

An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.

a month ago
1.1
167

KS Combat Sniper Fix

by Mernom

Fixes projectile range for sniper weapons in KS Combat. Does not add any sniper weapons at the moment.

2 years ago
0.17
112

Log active mods

by Mernom

Logs all currently active mods at the start of the boot proccess. Useful for efficient bug reports without having to mess with modlist.json.

2 years ago
0.18
90

Neo Hazard Lights

by Mernom

Hazard lights, reimagined using entity based technology.

27 days ago
1.1
57