Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!
Mods introducing new content into the game.
Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.
Small changes concerning balance, gameplay, or graphics.
Provides stacking and\or crating recipes for some AAI industry items.
Mods introducing new content into the game.
Removes pollution for entities exclusive to space surfaces. Doesn't effect entities that can be built both in space and the ground.
Small changes concerning balance, gameplay, or graphics.
Allows changing the priorities of power generators, to build a hierarchy between them.
Small changes concerning balance, gameplay, or graphics.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Hazard lights, reimagined using entity based technology. Based on Hazard lights by SpaceCat-Chan.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Logs all currently active mods at the start of the boot proccess. Useful for efficient bug reports without having to mess with modlist.json.
Fixes projectile range for sniper weapons in KS Combat. Does not add any sniper weapons at the moment.
Mods introducing new content into the game.