Simple mod that prevents regular belts from fast-replacing underground belts and splitters.
Small changes concerning balance, gameplay, or graphics.
Moves all vehicles into separate Vehicle group (if necessary) and cleans up the vehicle rows by type (aircraft, watercraft, spidertron, etc). Tested compatibility with AAI Vehicles + Programmable Vehicles, Cargo Ships, Spidertron Extended, Vehicle Wagon, and more!
Small changes concerning balance, gameplay, or graphics.
For every planet, space location, and space connection, removes all asteroids. Created by user request.
Small changes concerning balance, gameplay, or graphics.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Allows for Reverse Factory to create reverse recipes after Space Exploration (post-process) has finished modifying recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Minor aesthetic compatibility patch for Terra Palus and PlanetsLib, changing Terra Palus to properly display as a moon with an orbit around Gleba, its parent planet.
Small changes concerning balance, gameplay, or graphics.
Simply has every currently available King Jo's vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing).
Collections of mods with tweaks to make them work together.
Resolves compatibility between Astroponics and Muluna that prevents load on start (technology loop).
Small changes concerning balance, gameplay, or graphics.
Adds late-game intermediates, like purple circuits and steel gears. Intended to replace bob's ores, intermediates, and electronics, for a more vanilla-plus playthrough when using mini-machines
Adds an option to enable AI-generated carrot-battery icon for the Rubia-Rabbasca cross compatbility tech.
Small changes concerning balance, gameplay, or graphics.