More Simple Intermediates deprecated

by Kryzeth

Adds late-game intermediates, like purple circuits and steel gears. Intended to replace bob's ores, intermediates, and electronics, for a more vanilla-plus playthrough when using mini-machines

7 years ago
0.14
9
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
BY-NC 4.0
Created:
7 years ago
Latest Version:
1.0.0 (7 years ago)
Factorio version:
0.14
Downloaded by:
9 users

This mod is intended as a replacement for bob's ores, intermediates, electronics, and modules, and is disabled if any of these mods are detected. To be used with the rest of bob's mods, including bob's assembly, logistics, power, warfare, etc.

For those who have used bob's mods without the fancy complex intermediates, in a vanilla-plus playthrough, you'll notice that most of the bob-tier machines only build off of iron, copper, and steel plate. This mod addresses this discrepancy by adding a few more intermediates, including titanium, xenosteel, and xenotitanium plate and gears, batteries t2-4, modules t4-6, and purple circuits. Also adds method of advanced smelting, unique to electric furnaces of any tier, including mini-machine variants.

--Titanium is used as the first upgrade to steel tiered machines
Dirty titanium ore + sulfuric acid -> unrefined titanium (via chemical plant)
Unrefined titanium -> titanium plate (via advanced smelting)

--Xenosteel is used as the second upgrade for most bob machines
Xenotite ore + sulfuric acid -> xenofluid (via chemical plant)
Xenofluid + steel plate -> xenosteel alloy (via chemical plant)
Xenosteel alloy -> xenosteel plate (via advanced smelting)

--Xenotitanium is used as the final upgrade to all bob machines
Xenosteel plate + titanium plate + sulfuric acid -> xenotitanium alloy + xenofluid (via chemical plant)
Xenotitanium alloy -> xenotitanium plate (via advanced smelting)

--Xenofluid is used to produce xenosteel, and is also a byproduct of xenotitanium production. Can be used to produce alien artifacts, provided enough chemical energy. More energy = more efficient artifact production
Xenofluid + solid fuel -> alien artifacts (via chemical plant)
Xenofluid + rocket fuel -> more alien artifacts (via chemical plant)

--Battieres t2-4 require a battery of the previous tier, as well as some plate and circuitry of the respective tier. Used for laser turrets, battery and solar panel equipments, modules, and combat robots.

--Modules t3-6 require a module of the previous tier, as well as some batteries and circuitry of the respective tier. Used for.. uh, module things.

--Advanced processing units (otherwise known as purple circuits) require 20 reds and 2 blues, just as blue requires 20 greens and 2 reds, as well as some xenofluid.

Recommended to use with cnc's sulfur mod, as there is a small reliance on sulfuric acid. Should be compatible with any mods that do not attempt to modify or add intermediates, or anything similar to bob's machinery mods.
AKA No angels, 5dims, or andrews mods (angels-infinite-ores is safe)
My personal testing modlist includes:

  • kry-intemediates
  • mini-machines
  • reverse-factory
  • angel-infinite-ores
  • bob-assembly
  • bob-config
  • bob-enemies
  • bob-library
  • bob-logistics
  • bob-mining
  • bob-power
  • bob-revamp
  • bob-tech
  • bob-warfare
  • cnc-sulfur-mod
  • rso