Vanilla electric poles solve themselves in five minutes. This mod adds a staged pole, substation, and transmission progression — with optional Power Overload integration — so your grid becomes a real part of factory planning.
Mods introducing new content into the game.
Vanilla pipes are already maxed out the moment you place one. This mod adds a staged pipe, pump, and fluid-routing progression, from compact early builds to Space Age long-range and high-throughput networks.
Mods introducing new content into the game.
Expands Factorio 2.1 + Space Age power generation and storage from early steam through late-game nuclear, fusion, solar, and accumulator tiers — a full power progression to match the late game's material and science curve.
Mods introducing new content into the game.
Adds a standalone air purification and pollution filtering system for Factorio 2.1, continuing an independent mod originally ported from Krastorio 2.
Mods introducing new content into the game.
Splits radar into a tiered observation branch for local always-on visibility and a tiered reconnaissance branch for long-distance sector scanning, for Factorio 2.1 and Space Age.
Mods introducing new content into the game.
Remake of dwinks original Advanced Electric mod - Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.
Mods introducing new content into the game.