Calvin_xc1

I make mods for players who look at a Factorio system and think "this could be doing more." That's the idea behind New Eden Workshop: take something the base game treats as solved and give it real depth, choices, and upgrade paths. Right now that's fluid logistics, power logistics, and power generation, but the theme matters more than the subject, so anything's fair game. Broke something, or have strong opinions? The Discord's open: https://discord.gg/VtkhnxwpXs

Mods by Calvin_xc1

Advanced Energy Grid


Vanilla electric poles solve themselves in five minutes. This mod adds a staged pole, substation, and transmission progression — with optional Power Overload integration — so your grid becomes a real part of factory planning.

Content
a day ago
2.0 - 2.1
72
Power

Advanced Fluid Infrastructure


Vanilla pipes are already maxed out the moment you place one. This mod adds a staged pipe, pump, and fluid-routing progression, from compact early builds to Space Age long-range and high-throughput networks.

Content
a day ago
2.0 - 2.1
55
Logistics Fluids

Advanced Power Infrastructure


Expands Factorio 2.1 + Space Age power generation and storage from early steam through late-game nuclear, fusion, solar, and accumulator tiers — a full power progression to match the late game's material and science curve.

Content
a day ago
2.1
32
Power

Advanced Electric - Remade deprecated


Remake of dwinks original Advanced Electric mod - Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.

Content
1 year, 4 months ago
2.0
429
Power