Vanilla electric poles solve themselves in five minutes. This mod adds a staged pole, substation, and transmission progression — with optional Power Overload integration — so your grid becomes a real part of factory planning.
Mods introducing new content into the game.
Vanilla pipes are already maxed out the moment you place one. This mod adds a staged pipe, pump, and fluid-routing progression, from compact early builds to Space Age long-range and high-throughput networks.
Mods introducing new content into the game.
Expands Factorio 2.1 power progression with extra steam and nuclear tiers, and reworks nuclear heat so distance, heat pipe tier, and reactor placement all matter. Space Age is optional and adds the holmium, foundation, solar, and fusion tiers on top.
Mods introducing new content into the game.
Adds a standalone air purification and pollution filtering system for Factorio 2.1, continuing an independent mod originally ported from Krastorio 2.
Mods introducing new content into the game.
Splits radar into a tiered observation branch for local always-on visibility and a tiered reconnaissance branch for long-distance sector scanning, for Factorio 2.1 and Space Age.
Mods introducing new content into the game.
Remake of dwinks original Advanced Electric mod - Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.
Mods introducing new content into the game.