Splits vanilla radar's two jobs — always-on local visibility and periodic long-range scanning — into two separate, deliberately upgradable progressions instead of one entity that does both adequately.
Observation Radars
Compact, always-on local visibility with no long-range scanning. Observation Radar I replaces the vanilla radar in place, so existing saves transition straight into the new progression with no manual swap required.
- Observation Radar I — range 4 (drop-in vanilla replacement)
- Observation Radar II — range 6
- Observation Radar III — range 10
Reconnaissance Radars
A fully independent three-tier line for long-distance sector scanning, with only a minimal local visibility floor. Unlocked as a parallel choice alongside Observation II, not gated behind it.
- Reconnaissance Radar I — scan range 12
- Reconnaissance Radar II — scan range 24
- Reconnaissance Radar III — scan range 40
Why split it?
Vanilla radar bundles both jobs into one entity that's mediocre at each. This mod makes "see my base" and "find distant resources" two separate investments you can scale independently — pack your base with observation radars for wall-to-wall local visibility, or invest in reconnaissance towers to scout for outposts, without one upgrade path taxing the other.
Compatibility
- Requires Factorio 2.1 and Space Age.
- Optional compatibility with Toxic Biters.
- No additional asset-mod dependencies.
Developed with substantial AI assistance (implementation, art, and release tooling), reviewed and directed by the author.