Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
QoL and advanced functionality for players using trains for transport, including improved destination selection dialog and automated train calling.
Mods introducing new content into the game.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Mods introducing new content into the game.
For when you have so many mods in your mod menu and you want to see more of them at once.
Small changes concerning balance, gameplay, or graphics.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Quickly and easily search for items in your inventory or connected logistic network. Set temporary requests and quickly trash any items above your minimum requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combinator that reads the number of filled and empty slots of a chest and output them as signals.
Mods introducing new content into the game.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes lamps and modded lamps placeable on water. Useful for Cargo Ships and Beautiful Bridge Railways/Schall Overseas Railway mods in conjunction with mods that alter brightness like Clockwork.
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Mods introducing new content into the game.
Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. Does not affect the game balance, just a QoL feature.
Small changes concerning balance, gameplay, or graphics.
Allows the player to landfill water only close to shoreline. Based on mod Landfill plus by Prehistoric. Thus you cannot landfill whole oceans.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
- Extends Flow Control to Bob's Logistics pipes - Compatible with Angel mods and AAI mods - Supports Artisanal Reskins
Mods introducing new content into the game.