Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.0.01: fixed a typo preventing deepminer mk2 from being craftable.
Mods introducing new content into the game.
Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.
Small changes concerning balance, gameplay, or graphics.
Increases space & belt underground distances. 32 for pipes, 16 for belts
Small changes concerning balance, gameplay, or graphics.
Tantalite is a mod adding tantalum and niobium. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).
Mods introducing new content into the game.
Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
Mods introducing new content into the game.
Adds tungsten ore (wolframite), tungsten plates, tungsten carbide and rocket engine nozzles to the base game.
Mods introducing new content into the game.
This mod adds space-compatible trees and space platform landfill, allowing you to cultivate wood in zero pressure environments using agricultural towers.
Mods introducing new content into the game.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop
Mods introducing new content into the game.
This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's BZ mods and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.