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Adds rocket turret into space exploration.
Mods introducing new content into the game.
This mod adds a god version of the modules (without the negative effects) and a combined god module. It is a modified(and fixed) version of the existing god module mod by No0Vad(https://mods.factorio.com/mod/god-module).
Mods introducing new content into the game.
Deutsch: [DE] Ultimatives Schild-System mit MK1-MK10 Generatoren, variablen Breiten (2-30) und Eck-Projektoren. CPU-effizient & Blaupausen-kompatibel. Englisch: [EN] Ultimate shield system featuring MK1-MK10 generators, variable widths (2-30), and corner projectors. CPU-efficient & blueprint compatible.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Increases distances between certain vanilla planets to better match the space map.
Small changes concerning balance, gameplay, or graphics.
Cheaper green/red/blue circuits, every craft also gives more.
Mods introducing new content into the game.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Ores (optional) - QuirkyCat Catalyst (optional)
Collections of mods with tweaks to make them work together.
Do you have a factory held together with scrap, nails, and sheer willpower alone? Do you skoff at the idea of MATH or the concept of a BUS? Well then I have the mod for you! Old mekboy here has crash landed and needs your help to find his way back to his warboss! Replaced default character with Ork Mekboy from the 40k universe.
Small changes concerning balance, gameplay, or graphics.
Rework of fuel values in order to keep them constant between recipes. It is made with the assumption that recipes converting between fuels do not add energy into the material and that chemical processes (that is oil cracking and coal liquefaction) comes with an energy loss of 20%. Other recipes, such as rocket and nuclear fuel maintain the input energy amount. Beside these it treates solid fuel made from light oil as 100% correct, and derives other recipes from that.
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces the ingredient cost of AAI Loader recipes by a configurable factor (10x by default).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
背包大小会自动调整,以确保有足够的空槽位。 The size of inventory automatically adjusts to ensure that there is enough empty space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.