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Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
Cows are introduced as a livestock resource. These cows typically require specific feed, such as crops, grass, or other biomass. In return, they can produce various resources, such as milk (which can be used for food production or bioscience research), leather (used for crafting more advanced equipment or buildings), and even biofuel (as a sustainable energy source). The addition of cows introduces a new production chain to the game, requiring players to manage herd health and breeding to ensure
Mods introducing new content into the game.
Raises the maximum number of qualities displayed as buttons (before it becomes a dropdown). Requires 2.0.57 (experimental as of 2025-06-20)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for Voidcraft and Space Exploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
Translations for other mods.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Furnaces are upgradable now (alternative recipe). The vanilla recipes can also be turned off.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Unlocks Foundations from the beginning of the game with a cheaper recipe, allowing for connected islands on Fulgora and more
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes planetary mods with compatibility patches and reorganized planet progression.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Set any recipe, or place anything, anywhere, at any time. (special exceptions exist. read the fine print.)
Small changes concerning balance, gameplay, or graphics.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 160 MW of power out of 100 MW heat. Fork of original mod by PreLeyZero Now includes condensation/condenser cycles (space age only)!
Mods introducing new content into the game.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.
An Zeus solar panel and an Zeus energy storage device have been added. These two energy buildings are entirely powered by Snouz. I combined them and made some modifications."Snouz" sounds like "Zeus", so it was named "Zeus".no reason. 增加了一个宙斯太阳能板和宙斯蓄电器,这两个能源建筑完全来自于snouz.我将它结合起来并修改了一些东西。
Mods introducing new content into the game.