Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds alternative graphics for the stacked items in Deadlock's beltboxes and loaders, specifically for Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Remove both gravel and sleepers from rails or keep the sleepers. Re-creation of the mod with the same name from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
Power Poles for max reach. Fixed for compatibility with LightedPowerPlus
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Travel to space platforms without needing to discard all of your blueprints, deconstruction planners, upgrade planners, or blueprint books. Optional settings to allow entire inventory
Small changes concerning balance, gameplay, or graphics.
administratorio 모드 한글 번역입니다. AI 번역(검수하긴 함)입니다. 임시 번역본이니 더 나은 번역본이 올라오면 삭제 예정.
Translations for other mods.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Adds turret like equipment's, that use ammo from character inventory in the form of the following Machine-Gun, and Dual Machine-Gun Rocket Launcher, and Dual Rocket Launcer Cannon, and Dual Cannon Railgun, and Dual Railgun
Mods introducing new content into the game.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality. with QoL
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with control+right-click and 3. select a ending belt with control+left-click. Boom, belt ghosts are created! (hint: you can also disable underground belt by shift+ctrl+left-click at the ending belt)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Test only - Tortellini Edit...The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke)
Mods introducing new content into the game.
Mods introducing new content into the game.