Makes maximum lengths of underground pipes and belts configurable.
Mods introducing new content into the game.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
DyWorld-Compatibility-Patcher (AKA: DyComPa), which patches other mods for use with DyWorld-Dynamics
Lua libraries for use by other mods and submods that are parts of a larger mod.
When a surface alert goes off it only gives an id, good luck finding it in an alphabetically sorted list.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically build blueprint ghosts near the player. This is the upgraded version of 'player-auto-build' but it is faster, removed enemy and player movement check and also greater build distance. Also supports deconstruction which will mine to your inventory (except cliffs)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bob's large mining drill can now drill SE material that requires big mining drill
Mods introducing new content into the game.
Mode add automatic guns applyable to equipment grid. Mode was originaly contained in Coal Powered mode and was extracted because of possible complexity.
Mods introducing new content into the game.
This mod increases the base bot speed so it is no so tedious to wait for them to build stuff.
Adds some easier recipes for arcosphere folding so your production does not get deadlocked
Collections of mods with tweaks to make them work together.
Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Mods introducing new content into the game.
Command - New Mission: Locate and investigate the source of the distress signal on a faraway planet.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Allows the player to modify cost, amount crafted, stack size and in-world appearance of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam
Mods introducing new content into the game.