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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Add 4 new walls including gates that will withstand even the strongest enemies.
Mods introducing new content into the game.
This mod adds some asteroid crushing recipes allowing you to craft all items in the space platform.
Small changes concerning balance, gameplay, or graphics.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Globally tweak the logistics, construction, and radar ranges of all roboports using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.
Adds heating tower into space exploration.
Mods introducing new content into the game.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roboports have doubled charging speed, energy buffer and charging pad count which now increases with quality. Perfect for bot-heavy bases without having to spam roboports.
Small changes concerning balance, gameplay, or graphics.
This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
Mods introducing new content into the game.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Wireless Circuit Networks, per channel. https://buymeacoffee.com/mallyhubz
Mods introducing new content into the game.
Roboport logistic area set to 64x64. Construction area and radar increased accordingly.
Small changes concerning balance, gameplay, or graphics.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute ‘’Realism‘’. As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fresh water, anywhere you want. But ACTUALLY anywhere you want.
Mods introducing new content into the game.
Don't just throw away your old equipment—recycle it into a fortress! This mod now includes a complete recycling loop:
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.