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Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reach for the skies! Adds an infinite technology with infinite tiers of belt stacking.
Mods introducing new content into the game.
Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
New uranium process (can be disabled in settings) Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A flying spidertron. Designed for Space Exploration where it's capable of traversing the zero-gravity environment of space. With Space Age it's a regular flying spidertron that can't go to space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Balanced Cannon Turret. 60° angle of fire, minimum range 5 (tiles), range 30, cooldown 90 ticks, damage modifier 1.0, HP 1500. Credit and thanks to Touhma and Reckless for previous work and inspiration. Original was: https://forums.factorio.com/viewtopic.php?t=14957
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Duranium to the game, an alloy made from various ores including uranium and boron. Duranium is added to several recipes including yellow science.
Mods introducing new content into the game.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass, Sand and Clay (and minerals) - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Sludge and (optional) salt water - QuirkyCat Ores - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Catalyst - QuirkyCat Fermentation and Polymerisation - QuirkyCat Ash - pulveriser-reskin
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
Adds Yae Miko and Raiden Shogun from Genshin Impact.
Small changes concerning balance, gameplay, or graphics.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.