Small changes concerning balance, gameplay, or graphics.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A fork of the original Al's Science Shuffle with some errors fixed and features added. Mainly compatibility with MSP (the 30 science pack mod) Randomizes science ingredients while keeping complexity and total resources balanced. This is my first time writing lua dont be suprised if it dosent work too well. Edit settings at your own risk. All credit for the actual heavy lifting goes to Al, I just added a few features.
Changes vanilla recipes to be chained a little more: every armor requires the previous one, same for furnaces, power poles, etc.
Small changes concerning balance, gameplay, or graphics.
Air Traffic Control tower improves greatly visibility on the mini map, just like the radar but with much larger distance of view, also the ATC tower scans the map 2x faster then the normal radar. Updated to version 1.1.x
DISCLAIMER: I'm not a furry! I made this for a friend cause I'm a real G. This mod replaces your character with a protogen! Contains a mostly animated character. Huge thanks to SleepyEngi for the code I modified, and Zahndy on thingiverse for the protogen 3d model: https://www.thingiverse.com/thing:5612550
Mods introducing new content into the game.
Mods introducing new content into the game.
Fast, filter, stack, and filter stack long-handed inserters now added
Mods introducing new content into the game.
Reupload of this mod by DemonX3 https://mods.factorio.com/mod/UnstoppableForce for 1.1. Nature thinks some mere cliffs can stop progress? Not on my watch. I will destroy every single cliff with my bare hands if I need to.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.
Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.
Mods introducing new content into the game.
This mod add 3 tiers of infinite fuel, every tier can be disabled and more is coming... compatible with krastorio 2 vehicle
Mods introducing new content into the game.
Strong Pistol with low firing rate (good for saving ammo). Now updated for Factorio 1.1
Mods introducing new content into the game.