An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. You can also put items into drives and transport them around your factory. This is a fix to make it so you can place in space, until the original author updates the mods.
The decontamination foam from Nuclear Operators Utilities and nothing else. Use to extinguish fires (compatible with Flammable Oils, RealisticReactors, True Nukes) and remove radiation. Should have marginally improved performance over the original as it removes some checks that run even if the items are disabled. Original mod by OwnlyMe and updated by max2344
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds cheap protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.
Use Instrument Mode instead of this for your purposes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds ability to copy final product from assembler to logistic storage chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains the space extension integration of Expanded Rocket Payloads Continued touched by an angel bob, just without needing angel bobs
Customize the fluid capacity of barrels / bottles / canisters. Extended for AngelBob's...
Mods introducing new content into the game.
This mod adds iron chest ore, just in case you wanted the ability to mine iron chests.
Mods introducing new content into the game.
OBSOLETE Use ZoomRunning Walk with smooth acceleration or cheat something: sprint in turbo mode, be faster if you zoom out, or ignore all obstacles in hover mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Scenario : Course d'Hovercraft Ce scénario a été utilisé pour célébrer le passage du jeu en 1.0 sur la communauté Francophone de Factorio ! -------------------------------------------------------------------------------------------------------- Scenario: Hovercraft Race
Scenarios, maps, and puzzles.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
In this challenging world, use your wisdom to build favorable strategies. Protect your car and keep the insects attacking again and again. Seriously think about the use of RPG, occupy the field assembly machine, find treasure, buy powerful weapons, and upgrade your base in the market
Scenarios, maps, and puzzles.