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Now, you can actually visit what is left of the shattered planet. Unlock forbidden alien technology and discover secrets, if you are up for the journey, that is.
Mods introducing new content into the game.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Visualize range of selected turret. Supports both friendly and enemy turrets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Aumenta massivamente o dano, a velocidade de ataque e a vida das torretas, armas e paredes do jogo. Ideal para bases blindadas contra Biters.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Store up to 2 × 10²⁸ chars long strings during data stage and read them during control stage. prototypes => runtime
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes you laser beams RGB! Works on laser turrets and personal laser defenses, including modded ones!
Small changes concerning balance, gameplay, or graphics.
(en) Give Biters Quality Too! More! (ja) バイターにも「もっと」品質を!
Mods introducing new content into the game.
Power Poles for max reach. Fixed for compatibility with LightedPowerPlus
Mods introducing new content into the game.
Useful radar circuit options. Read individual space platform status and unfulfilled requests to better control your rocket silos. Send signals across surfaces via named channels, with optional interplanetary transmission. Very low performance cost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AAI Programmable Vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles are active, the Flying Fortress loses its machine gun, the Jet loses its rocket laucher and the Cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
No longer restricts achievements behind specific map settings.
Small changes concerning balance, gameplay, or graphics.
Turns every machine into a bunch of guys in hats doing it themselves. 1st release!
Mods introducing new content into the game.
Melhora o desempenho removendo efeitos visuais e ajustando o comportamento dos inimigos.
Small changes concerning balance, gameplay, or graphics.
Increases the length of the wire for large electric poles from 30 to 50 meters.Perfect for Roboport. Увеличивает длину провода для больших электрических столбов с 30 до 50 метров. Идеально подходит для Roboport
Small changes concerning balance, gameplay, or graphics.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds Akimbo Weapons. It also adds a Minigun for the Late Game. Every Weapon needs to be first researched. The Minigun is based on Mete´s Minigun.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.