Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Improves compatibility between Crushing Industry and other mods including Vanilla.
Mods introducing new content into the game.
Manis Demolisher Ore And Processing (en) Endgame production, logistics, and population-control research built around Demolishers. (ja) デモリッシャー関係の研究を追加します。
Mods introducing new content into the game.
Adds Tank UB (Upgraded Brakes) - a tank variant with significantly improved braking force, craftable after researching Advanced Braking Systems.
Mods introducing new content into the game.
Enables refined concrete to be crafted in the foundry from Space Age using molten metals
Mods introducing new content into the game.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). Adds a mod option to add +4 range to all variants. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bulk changing the quality of buildings, recipes, modules, filters, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Froodara is a primordial planet that you start on that offers no reward; technology, or unique resource.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to toggle off the beacon diminishment mechanic introduced in the update 2.0, among with configurable count of module slots, the module transmitting coefficient and the increase in it with quality.
Small changes concerning balance, gameplay, or graphics.
Get stone from lava. Identical to the 'molten copper from lava' recipe except there's no molten copper output, just stone.
Small changes concerning balance, gameplay, or graphics.
Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Configurable damage, fire rate and range of Tesla and Laser Turrets. Update in mod settings.
Small changes concerning balance, gameplay, or graphics.
Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Small changes concerning balance, gameplay, or graphics.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot and later fixes of wretlaw120
Small changes concerning balance, gameplay, or graphics.
Automatically switch trains into manual mode when they arrive at a temporary stop (created by Ctrl+Click on the map in train menu). If you change the condition on the temporary stop to anything other than the default of "wait 5s", the train will NOT switch into temporary mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.