Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
Mods introducing new content into the game.
PySE. This mod only guarantees to make run. Recipe compatibility is not yet supported and will be added later.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For those who want to enjoy KS2's tech card textures outside of KS2. Texture variations planned!
Small changes concerning balance, gameplay, or graphics.
Changes the Sniper Turret from Combat by Samuel to use the art from RP Sniper Turret 1
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod for compatibility. This mod is a part of a modpack. Standalone use is not supported.
Mods introducing new content into the game.
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
Mods introducing new content into the game.
Introduces more fluid containers to increase fluid storage and shipping. Containers can be configured to require cleaning after use.
Mods introducing new content into the game.
Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a radar to all roboports that constantly charts their construction area
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.