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Alternate beacon graphics from FFF-339. Intended for use in other mods. You can disable the replacement of vanilla beacons in the mod settings.
Mods introducing new content into the game.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Mortar turret can equip diverse strategy ammos to enhance defense usage, such as robot capsule and artillery-like shells.
Mods introducing new content into the game.
Armor with equipment slots and upgradable (with tech) reactor/battery/exoskeleton/roboport is available from the start. Original exoskeleton is disabled for player armor. Early construction robots with very small battery.
Mods introducing new content into the game.
Fixes the bug(?) where platforms do not stop getting deliveries while some are still on the way despite wanting to leave. Works by triggering going to the next stop like through the GUI. (See mod page) Useful if your Gleba hauler wants to leave on a time condition, but a slow trickle of resources can lock them up. Attempts to evaluate the platform schedule from scratch to fix it universally But can also be triggered to leave using a circuit
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Large total conversion mods.
Mods introducing new content into the game.
Adds a combinator that outputs the orbital requests of all space platforms currently orbiting the surface it is placed on, with full quality signal support. Poll rate is configurable in mod settings.
Small changes concerning balance, gameplay, or graphics.
Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.
Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
This mod contains and integrates HD textures for the military entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
挖出水源,挖出岩浆,挖出重油,挖出氨!增加适配模组星球! 适用的星球写在依赖里了,有些星球直接用的dlc地块,这类星球应该可以直接使用,比如幻迭janus或硫丹星corrundum。 不过也有些mod星球会新增地块,报错的话请禁用本模组,如果我没改的话,试试在这个版本的基础上参考我发在贴吧上的帖子自己动手修改吧!~ Dug Water, Dug Lava, Dug Oil, Dug Ammoniacal!add mod plant!
Mods introducing new content into the game.
Only liquid fuel barrels are allowed for vehicles. You cannot fill up cars, tanks, or boats with coal, wood, or solid fuel. Light oil (diesel), petroleum gas, heavy oil, or rocket fuel are acceptable
Small changes concerning balance, gameplay, or graphics.
Reverts all Space Age changes to technologies and recipes, so a base-game save can be transitioned seamlessly.
Small changes concerning balance, gameplay, or graphics.
Absolutely Vanilla I Promise Man Listen To Me Its Actually Just QOL This Time I Swear Please Believe Me
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds an alternative grenade recipe using solid fuel instead of coal, unlocked via a small tech after Military 2. Useful on maps with limited coal or when starting on other planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Highly configurable space platform foundation tiles. By default it makes them 4x cheaper, craft 4x faster, and 4x as many fit on a rocket. I made this as a rebellion against the vanilla recipe cost.
Small changes concerning balance, gameplay, or graphics.
Adds t4 modules and beacon that are much better at the significant cost of power, and changed quality to not have a speed penalty but require 300% Power. Also adds another train and robots.
Mods introducing new content into the game.