Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Adds 2 more Toolbelt and Axe researches, adding an additional +20 inventory space and +200% player mining speed. Handles the researches the same way as vanilla, with the axe upgrades requiring the player to do something rather than research them.
Small changes concerning balance, gameplay, or graphics.
Allows you to use space trains from the SE Space Trains mod in Space
Small changes concerning balance, gameplay, or graphics.
FactoriCord connects your Factorio server with Discord. It bridges in-game chat messages, logs player activity, and provides a data layer for future API integrations. Ideal for comunities that want real-time interaction and server insights directly from Discord or web panel.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of factory assistants to, uh, assist with building your factory. Features include resource monitoring, item finder, and factory planners.
Collections of mods with tweaks to make them work together.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground"
Small changes concerning balance, gameplay, or graphics.
Adds mining drones and mining depots | Modified to require research but be otherwise better for early game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-Mode Shadows. Mod default options work out-of-the-box. Mod is configurable with 4 options for shadow color, shadow opacity, and shadow radius.
Small changes concerning balance, gameplay, or graphics.
Adds a larger electric mining drill with increased range, speed and extra module slots. A standalone version of Big mining drill from AAI Industry.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx. Fixed for 2.0 by Knusan.
Large total conversion mods.
The Allied EVA from Red Alert 2 will now notify you when research finishes.
Mods introducing new content into the game.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.