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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod fixes the ordering of the wood circuit recipe to fix assembler machines.
Small changes concerning balance, gameplay, or graphics.
Space Shuttle for Space Exploration orbital space flight (just a plane that works in orbit)
Mods introducing new content into the game.
Change the size of the equipment to 1x1. [[I accept suggestions]]
Mods introducing new content into the game.
Makes beacons stronger at the cost of introducing the Beacon Overload mechanic.
Small changes concerning balance, gameplay, or graphics.
This little mod will boost pollution absorbing properties of water
Small changes concerning balance, gameplay, or graphics.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
This mod replaces firing sound of artillery with the sound of the Arclite Siege Tank from Starcraft: Broodwar
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a primitive foundry without the inherent productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start.
Mods introducing new content into the game.
When the engineer is away, the machines will play. Machines that you aren't standing near or looking at will slow down to a crawl over time.
Small changes concerning balance, gameplay, or graphics.
qol. Most machines and furnaces only require 100 iron plates to craft. OHHHHHHHHHHH!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collection of music and sounds from Warzone 2100 Customizable in mod settings -3 music tracks (nauvis only) -Programmable speaker sounds -Replaces research notification/alert sound for destroyed structures/repair sound
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cheaper concrete!! Adds Research to increase concrete productivity by 25%. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.