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Removes the ability to increase the quality of asteroid chunks by reprocessing them.
Small changes concerning balance, gameplay, or graphics.
Spawns a tree at the location of a biter's death with a certain probability.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically creates infinite space platforms by copying existing platforms/requests with automatic activation.
Small changes concerning balance, gameplay, or graphics.
Schall's machines support Bob's crafting recipe categories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Draws lines to your corpses and etc. (Press "alt" button to see/hide the lines) QOL. Initially, "darkfrei" made such mod. This mod fully rewritten from scratch with new features. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
LordOdin's Recipe Combinator is implemented as a simple 1×1 assembling machine — not a complex scripted entity. When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead. This mod adds just one entity, and has zero performance impact compared to tick-based implementations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Mods introducing new content into the game.
Remember and recall the last item selected with Q (pipette). Press Q on empty space to recall your last selection. Use Shift+Scroll to cycle through history.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All electric mining drills stack their outputs on belt. For vanilla+ runs with stack inserters. Require expansion to be purchased but not necessarily enabled.
Small changes concerning balance, gameplay, or graphics.
“FLINT AND STEEL!“ — Steve upon using the object Adds a fire starter item for early game deforestation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.