Adds heavily compressable versions for each type of basic processed resource; more compression takes longer to compress and uncompress. Warning: This is not a high-quality mod
Mods introducing new content into the game.
This mod adds a new recipe that consumes stone and will somtimes produce an iron and/or copper ore.
Mods introducing new content into the game.
Crush and enrich raw ores to improve yields. Further improve enrichment with oil. Balanced. Recipes unlock at Automation and Oil Processing.
Mods introducing new content into the game.
Re-Organizes Py's Science Tree to use the Science Pack techs as gates
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Standard SeaBlock by Trainwreck with patches to include Earendel's Space Exploration mods
Collections of mods with tweaks to make them work together.
Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalanced the millitary part of vanilla to make it more of a logistical challenge
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility between Construction Drones and Industrial Revolution
Adds a void recipe for angel's clarifier to void Sodium Hydroxide Solution.