Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Fork of the Everything on Nauvis mod that enables lightning rods. Enables you to install other modded planets that spawn lightning.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard. "Drake?" "What?" "Where's the crude oil?" "It's fine, I installed a coal to oil mod." "Okay. So go make the blue science for it." "Okay, I will. ... ... ... ... ... ... I see the problem." "OH, DO YA???" Adds a slow recipe for bootstrapping the faster and more efficient recipe which uses sulfuric acid. The slow recipe produces more solid fuel to compensate for the...
Small changes concerning balance, gameplay, or graphics.
Pauses the game periodically to encourage you to get off your butt and take a break.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beacons are affected by their own modules. Fully configurable settings. Doing fork because mod author was absent
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Unlock logistics bots requests and trash, and ghosts of destroyed structures, when you complete the electronics or steam power technologies. Use other mods to get the logistics and construction bots early. This mod just unlocks the technology effects almost from the beginning.
Small changes concerning balance, gameplay, or graphics.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
makes the spidertron available earlier in the game on the first planet
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This item can be crafted! Craft modded while using your Avatar!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds custom sounds to play with programmable speakers, they are based off outpost 2.
Small changes concerning balance, gameplay, or graphics.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
Master control over the planet's core to erupt Demolisher lava fissures under your enemies!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A small mod that adds nukes and artillery shells that are designed to destroy swathes of cliffs, because who likes ciffs??
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Always thought there were just too many of those pesky things, really.
Small changes concerning balance, gameplay, or graphics.