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Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Ho-229. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti air damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to move or erase any resource (ore, oil fields, etc). Click the erase shortcut and select resources to erase them. Click the move shortcut and select a resource patch/field to capture it. Click the move shortcut and Shift + click to place captured resources. Moving costs a percentage of the resource, starting at 10% and increases with distance (can be changed on settings).
Small changes concerning balance, gameplay, or graphics.
Highly configurable space platform foundation tiles. By default it makes them 4x cheaper, craft 4x faster, and 4x as many fit on a rocket. I made this as a rebellion against the vanilla recipe cost.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier. Now with config for early tech and cheap frames.
Mods introducing new content into the game.
Mods introducing new content into the game.
Better Big Drill!! This mod does two things to remove bloat from the Big Drill on Vulcanus. Big Drills can now be crafted on Nauvis (anywhere really). Big Drills no longer need electric engine units or Advanced Circuits (Now green circuits).
Small changes concerning balance, gameplay, or graphics.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
Mod for `The Smelly Factory` (formerly known as `Space Age - Many Planets`) Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small and simple mod that overrides some of the graphics of the 5dim Mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automates click-heavy tasks a player can do manually. Includes Auto Deconstruct and Even Distribution.
Collections of mods with tweaks to make them work together.