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Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Export Researched technologies - e.g for import into FactorioLab
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Part of the Stellar Horizons modpack. Includes mods that enhance sounds
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A programmable circuit combinator controlled via a RISC-V inspired assembly language. Supports reading red and green input signals and writing up to four output signals per tick.
Mods introducing new content into the game.
Replaces the Space Exploration Big Mining Drill graphics and sounds with the ones from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod aims to provide an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game! Updated for Factorio 2.0 and Space Age. Now with configurable grid size and inventory bonus!
Mods introducing new content into the game.
Part of the Stellar Horizons modpack. Includes quality mods, some people find them overpowered but it's usefull to megabase in a modpack.
Collections of mods with tweaks to make them work together.
This mod contains and integrates HD textures for the Aquilo terrain of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes quality of life mods.
Collections of mods with tweaks to make them work together.
This MOD replace Cool Biters to Cute Biters. This changes are for appearance only.
Small changes concerning balance, gameplay, or graphics.
Adds the Space Age infinite productivity technologies into Space Exploration, and add some extra techs fo SE.
Small changes concerning balance, gameplay, or graphics.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
include inner planet science packs into mining productivity research
Small changes concerning balance, gameplay, or graphics.
Gives you the ability to change stack sizes of all items based on their subgroups in the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.