This Mod adds new tiers for Small-, Medium- and Big- and the Substation Power Poles structures!
Mods introducing new content into the game.
Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles: Reborn mod. Based on mknejp's Electric Vehicles mod
Mods introducing new content into the game.
¿Ever wanted to do a Bob's and Angel's Lazy run? This mod adds a new assembling machine at the start of the game so you can disable crafting and do a 100% lazy run.
Mods introducing new content into the game.
An overhaul of the AAI Laser Tank, for private use. - Each ammo type now has its own turret on the manual tank and its own tank with AI enabled. - Adjusted the damage, range, clip size and fire-rate of each ammo type/turret. - Slightly improved the resistances of the tank.
Small changes concerning balance, gameplay, or graphics.
Makes blueprinted trains start in automatic mode, automatically. So now you don't have to switch them from manual mode manually. With 'Recursive Blueprints' mod you can now completely automate scaling your train force!
Mods introducing new content into the game.
This mod extends Bob's logistics and adds: - Cargo wagons for all occasions! *Assuming your occasion is heavy hauling
Mods introducing new content into the game.
This mod adds a new map generator preset for speedrunning the game.
A test drive of a possible update to Realistic Reactors mod. Targeted to be played with Krastorio 2 enabled, especially if "Fusion is for men" achievement is desired (doesn't make it easier though).
Mods introducing new content into the game.
I tried really hard to make this file merge se's increased inserter cost with k2's old non-progressive setup for inserters.
Small changes concerning balance, gameplay, or graphics.
OnlyTrains was created with the idea of explicitly using trains for transportation. It removes the ability to place belts, underground belts, splitters, pipes, underground pipes, storage tanks, requester chests, buffer chests, and active provider chests. These items are all still craftable for use in recipes. Good Luck!
Mods introducing new content into the game.
Mods introducing new content into the game.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Several minor military balancing changes. (turrets, tanks, shotgun, landmines, research, damage, cost, ...)
Small changes concerning balance, gameplay, or graphics.
Dramatically simplify arcosphere folding by preventing stacking arcosphere ingredients in the folding recipes
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Nerfes Land-Mines to be lined up with the strength of other military.
Small changes concerning balance, gameplay, or graphics.
Change the colours of inserters and assemblers to match belt tiers. Idea from https://forums.factorio.com/viewtopic.php?f=15&t=44975
Small changes concerning balance, gameplay, or graphics.