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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Changes the equipment grid dimensions of the Space Age "Toolbelt Equipment" from the awkward 3x1 to 2x2, or optionally 1x2 or 2x1.
Small changes concerning balance, gameplay, or graphics.
Adjust some science packs to scale with the flow of the Game . By installing midgame it will happen that you need to Re:Research some parts that is due the game mechanic and not what the mod tries to do .
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Unlock the full PTSD experience of Vulcanus Enemies with this mod! Dramatically increases the patrolling, investigating, and attacking speed of the enemies to a degree that's _slightly_ beyond reasonable (configurable)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds recipes for converting Space Exploration's ion spaceship engines and tanks into the rocket fuel powered ones. It can be useful if you're accidentally stranded with an ion ship planetside, or if you just happen to stumble upon an ion powered ship with no way to refuel it.
Small changes concerning balance, gameplay, or graphics.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A tool to rotate all selected hazard concrete in the same direction. (Left by default and right if maintaining shift.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes artillery harder to utilize. The primary change is it (and its ammunition) must be built on Vulcanus.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds navigation buttons and hotkeys (arrow keys) to quickly switch between nearby storage containers like chests and logistic containers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.