Search the Mod Portal by entering a search term.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add two instruments to the programmable speaker, one that sound like a violin ensemble playing short notes, and another one sounding more like orchestral string section playing longer notes, both with a range of up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Some of the new sound effects come with 0.18 are horrendous, so I reverted them back to the old ones. Optionally supports bob's mods. Mod settings allow customization. Also added optional new laser beam sound effects.
Small changes concerning balance, gameplay, or graphics.
Test Only - Nuclear powered robots that don't need to recharge. High Speed - Cheat
Small changes concerning balance, gameplay, or graphics.
A library of source code used through all the other modules of Factorio Extended! All other updates are coming soon!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A modpack for TD19 and his friends to explore the modded solar system. Initial mod list based on the PlanetaryPioneers modpack version 1.0.4 - https://mods.factorio.com/mod/planetary-pioneers
Collections of mods with tweaks to make them work together.
Hides the research that space age adds for 'middle of the factory' materials because they annoy me with their very existence.
Small changes concerning balance, gameplay, or graphics.
Allows changing colors of many things that are not a sprite like maximum underground length overlay color in the game through mod settings. Default setting color {0,0,0,0} means no change.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Entities drop content. (Currently, it stores in wooden chest, a more appropriate image isn't found. Doesn't clog factories)
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Makes technology research costs scale based on the number of science packs required.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Minimal test mod that sends a TOI difficulty override event after game start and after load.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The Jake Mod adds a devious endgame processing line...the Jakeline, ending in a super-powerful trophy that can increase productivity!
Mods introducing new content into the game.
If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.