Trending mods

Red alert 2 Nuclear-silo

by nbdfs1

添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.

Content
5 months ago
1.1
870
Combat

Turbines ++


Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.

Content
2 years ago
1.1
2.13K
Power

King Jo's Watchtower


Adds a watchtower armed with a machingun.

Content
1 year, 2 months ago
1.1
6.01K
Combat

Bob's Logistics + Space Exploration: Logistic Chest Balance


This mod reverses changes made by Bob's Logistics which make Requester Chests a much easier research technology than in Space Exploration.

Tweaks
8 months ago
1.1
1.67K

Improved Combinator SE


The mod provides a custom entity which allows the user to create any number of decider & arithmetic combinators in a single entity. Advanced Combinator also provides timer utilities that allow for timers to be setup which can call specific combinators at a specified time. Made compatible with Space Exploration.

6 months ago
1.1
472
Circuit network

AngelBob paper for phenolic board


Adds recipes to make phenolic boards from paper and resin (instead of wood and resin). The recipies are added to Papermaking 2 and 3

Tweaks
10 months ago
1.1
445

NuclearUPS

by Kenira

Increasing power density of nuclear reactors while making them more expensive

Content
2 years ago
0.16 - 1.1
394
Power

Neo Modules


Adds new Modules

10 months ago
1.1
235

How It Should Have Started

by Pawz

Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.

Utilities
2 years ago
0.17 - 1.1
592

Equipment_P


Makes equipment 1x1

Content
7 months ago
1.1
151
Armor

Nuclear Reprocessing


Used uranium fuel cell recycling but harder.

Tweaks
3 months ago
1.1
87
Fluids Manufacturing Power

Wildfire Season

by ptx0

Randomly starts wildfires! Configurable interval and tree hop limit.

7 months ago
1.1
266

Health


Configurable character health bar and damage tint to immersify game play.

Utilities
2 years ago
1.1
221
Cheats

Worms More Health


Alters the health of enemy worm turrets.

Content
1 year, 9 months ago
1.0 - 1.1
335
Enemies

No Infinite Fluids

by Vas

Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.

Content
2 years ago
0.13 - 1.1
291
Fluids

PyBobStorages

by Anon2k

PyBobStorages

1 year, 2 months ago
1.1
190

Dark Matter Replicators


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
4 years ago
0.13 - 0.17
85
Manufacturing

Undeletable fluids (For Nullius or other mods)

by Wiwiweb

Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.

Tweaks
5 months ago
1.1
110
Fluids

Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)

by Sworn

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

Tweaks
1 year, 5 months ago
1.0 - 1.1
332

Raiguard Mods Modpack


This is a modpack that just contains all of Raiguards QOL mods for easy install. Missing anything? Open a PR or issue on github

Mod packs
6 months ago
1.1
55