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A mod that copy Krastorio's roboport and charging station in Factorio 2.0 ! All credits go to original dev and creators because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Adds two higher-tier roboports with greatly increased logistic and construction range.
Mods introducing new content into the game.
Makes you laser beams RGB! Works on laser turrets and peronal laser defenses.
Small changes concerning balance, gameplay, or graphics.
Updated version of [Screenshot Toolkit](https://mods.factorio.com/mod/FacAutoScreenshot) Will be removed when/if original mod updates. * Screenshots a selected area, similar to programs like the Windows Snipping Tool, Greenshot or Flameshot. * Automatically does screenshots of the whole base in set minute intervals, designed for timelapses. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
Adds Woodoria, a planet composed entirely of wood. Woodoria is a mystical planet entirely composed of wood, from its surface to its core, made up of diverse wood types. The landscape is blanketed with dense forests of towering, verdant trees, as if the entire world pulses with the life force of wood. The wood here is not only robust but also endowed with unique magical properties, enabling self-repair and regeneration.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Просто бур чтобы не было запары с выставлением буров, и не будет оставлять маленькие точки из руд по карте
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 4 zinc storage tanks that do not freeze. The capacities of the tanks are double the steel counter-part
Mods introducing new content into the game.
Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Large total conversion mods.
Eliminates pollution emission for all entities using fuels. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes the icon of copper cables, red wire, green wire to be larger and lack the white outline box.
Small changes concerning balance, gameplay, or graphics.