Mods introducing new content into the game.
A factorio factory is very wide, single recipes can change items significantly, in reality factory lines are more often than not very long, with small changes at every machine. This mod tries to recreate that feeling by splitting most recipes in the game per ingredient. Thresholds and other settings available. See the mod portal for more info.
Small changes concerning balance, gameplay, or graphics.
Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
Yet another modpack I play with friend, so it should be multiplayer compatible. The intention is to save vanilla vibes with QOL changes, also adding more logistic options, wood to oil processing and uranium rework.
Collections of mods with tweaks to make them work together.
Mods that improve Quality of Life for the player without changing anything about what the character can accomplish in the game world. Includes new GUIs and hotkeys, aggregation and display of information, automation of various UI functionality, etc. This mod does nothing on its own, just provides dependencies.
Collections of mods with tweaks to make them work together.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new ores such as nickel, aluminum, chromium and shale. Adds new ways to get electricity. Changes oil processing. Requires Enchanted Electronics and Enchanted Nuclear.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.
First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt_result_inventory' on all machines. 2) burner inserter can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines. These features are enabled by default when you have installed one of my other mods, if they need it. Otherwise you can control it yourself, whether you need it or not.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.
Large total conversion mods.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Now 84% less buggier!
Mods introducing new content into the game.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.