Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhaul mod that changes the vanilla recipes to be substantially more complicated. Designed to be a challenge.
Large total conversion mods.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Mods introducing new content into the game.
Beautiful music from Kingdom game series (Kingdom Classic, Kingdom New Lands, Kingdom Two Crowns). If you haven't heard this OST, try it - it's peak
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modify the icon in the filled barrels, now including the icon of the liquid it contains. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the overflow and top valves of the Valves mod to be crafted of and mined into a single non-return valve, thus making them swappable.
Small changes concerning balance, gameplay, or graphics.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes vanilla rocket parts and rocket silos.
Mods introducing new content into the game.
I saw too many players use rocket silos as chests, so this mod added a new chest that looks like a rocket silo and has the same capacity as a rocket silo.
Small changes concerning balance, gameplay, or graphics.
Attempts to make laser power consumption constant. More of a proof of concept and doesn't account for everything, especially late-game.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to program train stop names with a vanilla signal, effectively allowing multi item stations.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control Technology - Allows you to monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display to- SD1080 - 8 digit display.
Mods introducing new content into the game.
This mod add a countdown to nauvis imploding, destroying Nauvis and altering the game loop. It also includes a new planet similar to a Nauvis Hellworld to acquire Nauvis resources later.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows hiding specific infinite technologies via mod settings. Supports a text field for Infinite technology hiding from other mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An inserter with an integrated nuclear power source that can slowly keep swinging forever
Mods introducing new content into the game.
Limits player playtime by kicking in multiplayer and nagging in singleplayer. `/timeleft` to check. `/reset` from admin user or server console to reset.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.