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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a special low-cost ammunition designed for easy production on space platforms and ships in the Space Age expansion.
Mods introducing new content into the game.
Adds higher tiers of toxic biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Resources can be placed, cleaned up, erased or restored, Supports Factorio 2.0 and Pyanodons Mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a chest balancer that evenly distributes items between adjacent chests. Supports daisy chaining.
Mods introducing new content into the game.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
When finishing a tiered research, automatically add the next tier to the queue (assuming all prerequisites are met).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows the construction of blueprints by accessing a cloud-storage containing the required items.
Mods introducing new content into the game.
Makes the mortar turret of the Ironclad Gunboat and Mortar Turret mod only target worms and nests and tweaks it's range to just below the radar radius
Small changes concerning balance, gameplay, or graphics.
Gives you a personal blueprint book which syncs across savegames and servers. Book can be easily accessed via hotkey and shortcut. [color=red]Important[/color]: automatic sync only works if you disable "Settings->Other->Use different mod settings per save".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Adds a recipie to turn nutrients back into bioflux. (also adds a recipie to turn jelly into nutrients)
Mods introducing new content into the game.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
The Space Age2.0,All planets,eternal daylight,Don't be dark,Polar day。(支持太空时代2.0版,所有星球永恒的白天,不再黑暗,永昼。)
Mods introducing new content into the game.
This mod makes all trees indestructible. Harvesters can still harvest fruits so Gleba can be completed. Prevents placing landfill on deep water. Cliff explosives cannot explode. Based on mods by RipeContext, ihaku.
Small changes concerning balance, gameplay, or graphics.
Makes researching coal synthesis possible without going to Gleba, so you can get to the fun planets (Vulcanus and Aquilo) with space coal without needing to go to Gleba first.
Small changes concerning balance, gameplay, or graphics.
Replaces quality modules with vanilla-style recipe chains that improve quality.
Small changes concerning balance, gameplay, or graphics.